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Thread Statistics | Show CCP posts - 15 post(s) |
Patri Andari
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Posted - 2010.11.26 23:13:00 -
[1]
Quote: Weapons & Ammunition
Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire. Quake has had its velocity and capacitor recharge penalties removed. Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted. Gleam has had its shield hitpoint and signature radius penalties removed. Conflagration has had its tracking speed penalty removed and its damage boosted. Javelin has had its velocity penalty removed. Void has had its tracking penalty reduced and its damage increased.
Why were T2 missiles untouched? Unlike turrets, they ALL have negative ship drawbacks to either speed or signature bloom. Yet you left them out of this buff?.
Please provide insight into this decision.
Patri
I'll Roshambo You For That Titan! |
Patri Andari
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Posted - 2010.11.27 02:44:00 -
[2]
/me clears throat
WHAT ABOUT T2 MISSILES?
WHY DO THEY GET NO BOOST AND STILL SUFFER FROM SHIP DRAWBACKS!!!???
?
Patri
I'll Roshambo You For That Titan! |
Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 05:12:00 -
[3]
Originally by: Andrea Griffin Edited by: Andrea Griffin on 27/11/2010 04:18:41 The T2 ammo changes will make this stuff actually useful again. Fantastic!
Originally by: Patri Andari
Quote: Javelin has had its velocity penalty removed.
Why were T2 missiles untouched?
Last I heard Javelin is a missile. Anyway, I think they were just modifying the ammo that never sees any real use. If there's ammo that is used on a regular basis, they figure it was fine as is, and didn't bother touching it.
You should never post again. No, really.
Patri
I'll Roshambo You For That Titan! |
Patri Andari
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Posted - 2010.11.27 14:45:00 -
[4]
WHAT ABOUT T2 MISSILES? WHY DID YOU NOT REMOVE THE SHIP DRAWBACKS?
Patri
I'll Roshambo You For That Titan! |
Patri Andari
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Posted - 2010.11.27 18:11:00 -
[5]
It is quite annoying to see all these responses to every other question but mine. I will ask again but perhaps in a nicer tone.
Ahem.
Dear noble and generous developers of Eve, why did you not boost T2 missile ammo in the same or similar fashion as you did turret ammo?
Was there some balance consideration that needed more time to tinker with? Are there plans to revisit this issue in the future? Will it take as long as the rocket fix? Ooops that last one was not nice, but I tried.
Patri
I'll Roshambo You For That Titan! |
Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 19:14:00 -
[6]
Originally by: CCP Chronotis
Originally by: Patri Andari why did you not boost T2 missile ammo in the same or similar fashion as you did turret ammo?
Was there some balance consideration that needed more time to tinker with? Are there plans to revisit this issue in the future? Will it take as long as the rocket fix? Ooops that last one was not nice, but I tried.
The focus was on the tech II turret ammo which were distinctly underpowered with almost no use/usage. Missiles are different in that even with drawbacks, they are used and useful in scenarios so any attention to this area would be fine tuning over radical changes. There are very much plans to continue to push more regular frequency balance updates out so you should see more balance changes rolling out in the future.
Thank you for your response. I would like to point out that by not addressing the issue at this time you may be simply providing fuel for a future imbalance discussion.
What this means is that only T2 missiles have ship drawbacks. Put jav rockets or precision standards on a crow and you self web your self and die in a fire. Put fury rockets or standards on a crow and you self paint yourself and die in a fire. Meanwile, crusaders are zipping about the field swapping out ammo for any situation in an instant with no negative ship effects.
I look forward to seeing how this controversy will develop.
Patri
I'll Roshambo You For That Titan! |
Patri Andari
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Posted - 2010.11.28 05:19:00 -
[7]
Originally by: Jenna Jiff I see that Short Range T2 Turret Ammo is getting a boost.
Why isn't T2 Missile Ammo?
Short answer:
CCP thinks that short ranged turret ammo is under used and therefore needs a boost. T2 missile ammo appears to be used at acceptable rates and therefore needs no boost. (read a few posts above to see where this summary comes from).
Now for the real reason imho:
CCP hates missiles and would like to see them used less because they add to server load. In fact they hate them so much they would like to leave in ship drawbacks that make missile ships explode at a higer rate than all other ships if they use T2 ammo.
You're welcome.
Patri
I'll Roshambo You For That Titan! |
Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.30 00:53:00 -
[8]
I plan to start a thread denouncing the fact that T2 ship drawbacks only apply to missile ships.
What would be the correct forum?
Thank you.
Patri
I'll Roshambo You For That Titan! |
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